package { import flash.display.Sprite; public class Rovnej extends Sprite { public var ob:Object; public function Rovnej() { } public function fmrovnej(typ:int):void { var pom:int = ob.kontejner2.numChildren; if (pom!=0) { var snow:Array = new Array ; var polem:Array=new Array(); var komda:Array=new Array(); var spusti:uint = 1; var kolikm:uint = 0; var prom1:uint = 0; var prom3:uint = 0; var kol:int = ob.prom.gbb.kolk; var poc:int = ob.prom.gbb.vozykol[int(ob.prom.gbb.kolk)].length; var ppoc:int = ob.prom.gbb.vozykol[int(ob.prom.gbb.kolv)].length; var fobj:Object = new Object ; if (typ==-1) { for (var aspot:int=0; aspot