// Copyright 2007. Adobe Systems Incorporated. All Rights Reserved. package fl.controls.listClasses { import fl.core.UIComponent; /** * ListData is a messenger class that holds information relevant to a specific * cell in a list-based component. This information includes the label and icon that are * associated with the cell; whether or not the cell is selected; and the position of * the cell in the list by row and column. * *

A new ListData component is created for a cell renderer * each time it is invalidated.

* * @includeExample examples/ListDataExample.as * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ public class ListData { /** * @private (protected) * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ protected var _icon:Object = null; /** * @private (protected) * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ protected var _label:String; /** * @private (protected) * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ protected var _owner:UIComponent; /** * @private (protected) * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ protected var _index:uint; /** * @private (protected) * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ protected var _row:uint; /** * @private (protected) * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ protected var _column:uint; /** * Creates a new instance of the ListData class as specified by its parameters. * * @param label The label to be displayed in this cell. * * @param icon The icon to be displayed in this cell. * * @param owner The component that owns this cell. * * @param index The index of the item in the data provider. * * @param row The row in which this item is being displayed. In a List or * DataGrid, this value corresponds to the index. In a TileList, this * value may be different than the index. * * @param col The column in which this item is being displayed. In a List, * this value is always 0. * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ public function ListData(label:String,icon:Object,owner:UIComponent,index:uint,row:uint,col:uint=0) { _label = label; _icon = icon; _owner = owner; _index = index; _row = row; _column = col; } /** * The label to be displayed in the cell. * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ public function get label():String { return _label; } /** * A class that represents the icon for the item in the List component, * computed from the List class method. * * @langversion 3.0 * @playerversion Flash 9.0.28.0 * @internal [kenos] I think this could be more clear. What is "computed" from the * List class method? Also not sure I understand what method the * "List class method" is. Is what is "computed" an array location * for the specified item? */ public function get icon():Object { return _icon; } /** * A reference to the List object that owns this item. * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ public function get owner():UIComponent { return _owner; } /** * The index of the item in the data provider. * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ public function get index():uint { return _index; } /** * The row in which the data item is displayed. * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ public function get row():uint { return _row; } /** * The column in which the data item is displayed. In a list, * this value is always 0. * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ public function get column():uint { return _column; } } }