// Copyright 2007. Adobe Systems Incorporated. All Rights Reserved. package fl.controls.listClasses { import fl.controls.listClasses.ListData; /** * The ICellRenderer interface provides the methods and properties that a cell renderer requires. * All user defined cell renderers should implement this interface. All user defined cell renderers * must extend either the UIComponent class or a subclass of the UIComponent class. * * @includeExample examples/ICellRendererExample.as -noswf * @includeExample examples/MyRenderer.as * * @see CellRenderer * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ public interface ICellRenderer { /** * @private * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ function set y(y:Number):void; /** * @private * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ function set x(x:Number):void; /** * Sets the size of the data according to the pixel values specified by the width * and height parameters. * * @param width The width to display the cell renderer at, in pixels. * * @param height The height to display the cell renderer at, in pixels. * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ function setSize(width:Number,height:Number):void; /** * Gets or sets the list properties that are applied to the cell--for example, * the index and selected values. These list properties * are automatically updated after the cell is invalidated. * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ function get listData():ListData; /** * @private (setter) * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ function set listData(value:ListData):void; /** * Gets or sets an Object that represents the data that is * associated with a component. When this value is set, the * component data is stored and the containing component is * invalidated. The invalidated component is then automatically * redrawn. * *

The data property represents an object containing the item * in the DataProvider that the cell represents. Typically, the * data property contains standard properties, depending on the * component type. In CellRenderer in a List or ComboBox component * the data contains a label, icon, and data properties; a TileList: a * label and a source property; a DataGrid cell contains values * for each column. The data property can also contain user-specified * data relevant to the specific cell. Users can extend a CellRenderer * for a component to utilize different properties of the data * in the rendering of the cell.

* *

Additionally, the labelField, labelFunction, * iconField, iconFunction, sourceField, * and sourceFunction elements can be used to specify which properties * are used to draw the label, icon, and source respectively.

* * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ function get data():Object; /** * @private * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ function set data(value:Object):void; /** * Gets or sets a Boolean value that indicates whether the * current cell is selected. A value of true indicates * that the current cell is selected; a value of false * indicates that it is not. * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ function get selected():Boolean; /** * @private (setter) * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ function set selected(value:Boolean):void; /** * Sets the current cell to a specific mouse state. This method * is necessary for the DataGrid to set the mouse state on an entire * row when the user interacts with a single cell. * * @param state A string that specifies a mouse state, such as "up" or "over". * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ function setMouseState(state:String):void; } }