// Copyright 2007. Adobe Systems Incorporated. All Rights Reserved. package fl.controls.dataGridClasses { import fl.controls.LabelButton; import fl.controls.listClasses.ListData; import fl.controls.listClasses.ICellRenderer; import fl.controls.TextInput; import fl.core.UIComponent; import flash.events.Event; import flash.events.MouseEvent; //-------------------------------------- // Styles //-------------------------------------- /** * @copy fl.core.UIComponent#style:textFormat * * @default null * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ [Style(name="textFormat", type="flash.text.TextFormat")] /** * Name of the class to use as the skin for the background and border * of the DataGridCellEditor. * * @default DataGridCellEditor_skin * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ [Style(name="upSkin", type="Class")] /** * @copy fl.controls.LabelButton#style:textPadding * * @default 1 * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ [Style(name="textPadding", type="Number", format="Length")] //-------------------------------------- // Class description //-------------------------------------- /** * The DataGridCellEditor class defines the default item editor for a * DataGrid control. You can override the default item editor by subclassing * the DataGridCellEditor class, or by creating your own cell editor class. * * @see fl.controls.listClasses.ICellRenderer * * @includeExample examples/DataGridCellEditorExample.as * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ public class DataGridCellEditor extends TextInput implements ICellRenderer { /** * @private (protected) * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ protected var _listData:ListData; /** * @private (protected) * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ protected var _data:Object; /** * Creates a new DataGridCellEditor instance. * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ public function DataGridCellEditor():void { super(); } /** * @private * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ private static var defaultStyles:Object = { textPadding:1, textFormat:null, upSkin:"DataGridCellEditor_skin" }; /** * @copy fl.core.UIComponent#getStyleDefinition() * * @includeExample ../../core/examples/UIComponent.getStyleDefinition.1.as -noswf * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ public static function getStyleDefinition():Object { return defaultStyles; } /** * @copy fl.controls.listClasses.ICellRenderer#listData * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ public function get listData():ListData { return _listData; } /** * @private (setter) * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ public function set listData(value:ListData):void { _listData = value; text = _listData.label; } /** * @copy fl.controls.listClasses.ICellRenderer#data * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ public function get data():Object { return _data; } /** * @private (setter) * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ public function set data(value:Object):void { _data = value; } /** * Indicates whether the cell is included in the * indices that were selected by the owner. A value of true indicates * that the cell is included in the specified indices; a value of false * indicates that it is not. * *

Note that this value cannot be changed in the DataGrid. * The DataGridCellEditor class implements the ICellRenderer interface, which specifies * that this value must be defined.

* * @default false * * @see fl.controls.listClasses.ICellRenderer ICellRenderer * * @internal [kenos] If the getter always returns false, shouldn't we say so? I'd like to add such a sentence to the end * of the first paragraph. * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ public function get selected():Boolean { return false; } /** * @private (setter) * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ public function set selected(value:Boolean):void {} /** * @copy fl.controls.listClasses.ICellRenderer#setMouseState() * * @langversion 3.0 * @playerversion Flash 9.0.28.0 */ public function setMouseState(state:String):void {} } }